Ce site requiert JavaScript pour fonctionner.
Veuillez activer JavaScript dans votre navigateur.
Live
RPT
10.2.7
RPT
10.2.6
Bêta
The War Within Datamined Class Changes Build #3 - New Hero Talent Trees
The War Within
Publié
il y a 15 jours
par
Squishei
Here are the datamined class changes for The War Within Build #3 including the new hero talent trees!
Death Knight
Deathbringer
now calls forth three bursts of energy and back (was a dark wave forwards and back)
Druid
Druid of the Claw
tooltip now fixed to show the correct value
Evoker
Augmentation
Conférer la pierre de weyrn
can now be applied to non-players.
Paradoxe spatial
can now be applied to non-players.
Mage
Arcane
Arcane Mage has some talent tree reworks
New Talents:
Aether Attunement
: When you gain 5 stacks of Arcane Battery, consume all stacks of Arcane Battery and gain Aether Attunement.
Aether Attunement: Your next Arcane Missiles deals 150% increased damage to your primary target and fires at up to 4 nearby enemies dealing 100% increased damage.
Arcane Battery
: Consuming Clearcasting grants increased spell damage by 1%/2% for 25 sec, stacking up to 5%/10%.
Energized Famliar
: During Time Warp or other similar effects, your Familiar fires 4 bolts instead of 1. Damage from your Arcane Familiar has a small chance to grant you up to 2% of your maximum mana.
Eureka
: When a spell consumes Clearcasting, its damage is increased by 25%.
Improved Touch of the Magi
: Your Touch of the Magi now accumulates 25% of the damage you deal.
Leydrinker
: Every 6 times you consume Nether Precision, your next Arcane Blast echoes, repeating its damage at 25% effectiveness to the primary target and up to two nearby enemies.
Leysight
: Nether Precision damage bonus increased to 30%.
Magi's Spark
: Your Touch of the Magi now also conjures a spark, increasing the damage dealt by your next Arcane Barrage, Arcane Blast, and Arcane Missiles by 25%. Upon receiving damage from all three spells, the spark explodes, dealing Arcane damage to all nearby enemies.
Nether Munitions
: When your Magi's Spark or your Improved Touch of the Magi detonates, it increases the damage all affected targets take from you by 8% for 12 sec.
Time Loop
: When you gain a stack of Arcane Battery, you have a small chance to gain another stack of Arcane Battery. This effect can trigger off of itself.
Wizened Wit
: The cast time of Arcane Blast is reduced by 10%.
Talent and Spell Changes:
Projectiles des Arcanes
is now only castable when you have Clearcasting
Barrière prismatique améliorée
is now baseline instead of a talent.
Amplification
no longer requires Clearcast to fire 3 additional missiles.
Familier arcanique
is now summoned on Arcane Intellect.
Puissance concentrée
now always makes Arcane Missiles channel 20% faster.
Concentration
now causes Arcane Blast to have a small chance to make the next Arcane Blast free.
Pensées illuminées
now causes Clearcasting to also increase the damage of spells that consume it by 5%. Now 1 rank.
Précision du Néant
now also applies to Arcane Barrages.
Sillage
now always allows Arcane Missiles to be cast while moving.
Énergie crépitante
Rank 2 removed.
Projectiles des arcanes améliorés
Rank 2 removed.
Génie d’exception
Rank 2 removed.
Cascade de puissance
,
Invocation d’une gemme de mana
,
Vision antérieure
,
Écho harmonique
,
Étincelle radieuse
removed
Fire Mage
Talent and Spell Changes:
Masse critique
now grants 5% increased crit (was 10%) and 10% more crit stat from all sources (was 5%)
now increases chance of gaining Lit Fuse when consuming Hot Streak to 10%.
now has a 30% increased chance (was "substantially")
now has a 5% chance to trigger (was "small").
Bombe vivante
damage to target reduced by 7.3%
Frost Mage
Frost Mage has some nodes moved in talent tree
New Talents
:
Improved Icy Veins
: While Icy Veins is active, gain 1% increased damage for each enemy hit by Frostbolt.
Fractured Frost (Reworked)
: While Icy Veins is active, your Frostbolts hit up to 2 additional targets.
Talent and Spell Changes:
Maîtrise : Glaçons
spell power modifier of
Glaçon
buffed by 9%
Grêlons
Rank 2 removed.
Froid polaire
Rank 2 removed.
Spellslinger
now triggers for 8 seconds after being struck by an Arcane Orb (was a target that is Nether Tempested)
now causes enemies damage by your Arcane/Frozen Orb to conjured 2/1 Arcane/Frost Splinters up to 4.
now triggers off of Nether Precision and conjures 2 Arcane Splinters.
now shatters Embedded Splinters and conjures a Splinter for each, dealing damage for each Splinter in the Spinterstorm. Ability has a 20% chance to grant Clearcasting.
Sunfury
causes a storm of 4 Meteorites (was 8) but cooldown on each impact doubled.
name changed to Savor the Moment
Monk
Monk has some talent tree reworks
New Talents
:
Hasty Provocation
: Provoked targets move towards you at 50% increased speed.
Talent and Spell Changes:
Marche-vent
rank 2 removed. Now stacks with other similar effects.
Mistweaver
Danse de Chi Ji
now has 1.5 RPPM (was 1)
Windwalker
Windwalker Monk has some nodes moved in talent tree
Spec Aura Changes
:
Vivifier
healing increased to 150% bonus (was 92%)
Talent and Spell Changes:
Coup du serpent volant
: Now baseline. Cooldown increased to 30 sec 9was 25 seconds)
Bottines de boxeur des ombres
now strikes 2 additional targets at 80% effectiveness (was 100%)
Conduit of the Celestials
channel time of Fists of Fury is reduced by 50% while Yu'lon is active
Paladin
Ret Paladin has some nodes moved in talent tree
New Talents
:
Radiant Glory
: Wake of Ashes grants you . Your other damaging abilities have a chance to grant you .
Talent and Spell Changes:
Maîtrise : Main de Lumière
chance to blast the target with Light halved
Égide tutélaire
increases the damage reduction of Divine Protection by 20% (was 10%) and no longer increases Shield of Vengeance size.
Jugement infini
now also has a 50% increased chance to trigger Mastery: Highlord's Judgment
Frappes du templier
damage increased by 25%
Priest
Halo
/
Halo
cooldown increased to 1 min (was 40 seconds)
Archon
Here is the new talent tree!
Concentrated Infusion
: Your Power Infusion effect grants you an additional 10% haste.
Power Surge
: Halo now centers around you and returns to you after it reaches its maximum distance, healing allies and damaging enemies each time it passes through them.
Empowered Surges
Shadow: Increases the damage done by Mind Flay: Insanity and Mind Spike Insanity by 25%. Increases the healing done by Flash Heals affected by Surge of Light by 30%.
Holy: Increases the healing done by Flash Heals affected by Surge of Light by 30%.
Energy Compression
: Halo damage and healing is increased by 30%.
Energy Cycle
:
Shadow: Consuming Surge of Insanity has a 100% chance to conjure Shadowy Apparitions.
Holy: Consuming Surge of Light reduces the cooldown of Holy Word: Sanctify by 4 sec.
Heightened Alteration
:
Shadow: Increases the duration of Dispersion by 2 sec.
Holy: Increases the duration of Spirit of Redemption by 5 sec.
Incessant Screams
: Psychic Scream creates an image of you at your location. After 4 sec, the image will let out a Psychic Scream.
Manifested Power
:
Shadow: Creating a Halo grants Surge of Insanity
Holy: Creating a Halo grants Surge of Light
Perfected Form
:
Shadow: Your damage dealt is increased by 10% while Dark Ascension is active and by 15% while Voidform is active.
Holy: Your healing done is increased by 10% while Apotheosis is active and for 20 sec after you cast Holy Word: Salvation.
Resonant Energy
: Casting Halo also causes you to create a Halo around you at 100% effectiveness every 5 sec for 10 sec. Additionally, the radius of Halo is increased by 10 yards.
Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Resonant Energy
:
Holy: Allies healed by your Halo receive 10% increased healing from you for 5 sec.
Shadow: Enemies damaged by your Halo take 10% increased damage from you for 5 sec.
Shock Pulse
: Halo damage reduces enemy movement speed by 25% for 5 sec, stacking up to 2 times.
Sustained Potency
:
Holy: Creating a Halo extends the duration of Apotheosis by 1 sec. If Apotheosis is not active up to 6 seconds is stored and applied the next time you gain Apotheosis
Shadow: Creating a Halo extends the duration of Dark Ascension or Voidform by 1 sec. If Dark Ascension and Voidform are not active up to 6 seconds is stored and applied the next time you gain Dark Ascension or Voidform
Word of Supremacy
: Power Word: Fortitude grants you an additional 5% stamina.
Rogue
Fatebound
Chosen's Revelry
: Leech increased by 0.5% for each time your Fatebound Coin has flipped the same face in a row.
Deal Fate
:
Assassination: Mutilate and Fan of Knives generate an additional combo point when they trigger Seal Fate
Outlaw: Sinister Strike generates an additional combo point when it strikes an additional time
Death's Arrival NYI
:
Outlaw: Grappling Hook may be used a second time within 3 sec, with no cooldown.
Assassination: Shadowstep may be used a second time within 3 sec, with no cooldown.
Delivered Doom
:
Assassination: Damage dealt when your Fatebound Coin flips tails is increased by 35% when flipped by Envenom or Rupture
Outlaw: Damage dealt when your Fatebound Coin flips tails is increased by 35% while Blade Flurry is not active
Destiny Defined
:
Outlaw: Sinister Strike has 5% increased chance to strike an additional time and your Fatebound Coins flipped have an additional 5% chance to match the same face as the last flip.
Assassination: Weapon poisons have 5% increased application chance and your Fatebound Coins flipped have an additional 5% chance to match the same face as the last flip.
Double Jeopardy
: Your first Fatebound Coin flip after breaking Stealth flips two coins that are guaranteed to match the same face.
Edge Case
Fateful Ending
: When your Fatebound Coin flips the same face for the seventh time in a row, the lucky coin grants 1% increase to all primary, secondary, and tertiary stats until you leave combat for 10 seconds.
Hand of Fate
Flip a Fatebound Coin each time a damaging finishing move consumes 5 or more combo points. Heads increases the damage of your attacks by 5%, lasting until you flip Tails. Tails deals Cosmic damage to targets struck.
Each effect is increased by 20% each time your Fatebound Coin flip matches the same outcome as the last flip.
Inevitability NYI
Outlaw: Cold Blood now benefits the next 2 abilities but only applies to Dispatch Fatebound Coins flipped by these abilities are guaranteed to match the same face as the last flip.
Assassination: Cold Blood now benefits the next 2 abilities but only applies to Envenom Fatebound Coins flipped by these abilities are guaranteed to match the same face as the last flip.
Inexorable March NYI
: You cannot be slowed below 70% of normal movement speed while your Fatebound Coin flips have an active streak of at least 2 flips matching the same face.
Mean Streak
:
Tempted Fate
: You have a chance equal to your critical strike chance to absorb 10% of any damage taken, up to a maximum chance of 40%.
Threads of Fate NYI
:
Outlaw: Dispatch critical strikes duplicate 20% of their damage to 2 additional nearby enemies. If there are no additional nearby targets, duplicate 20% to the primary target instead.
Assassination: Envenom critical strikes duplicate 20% of their damage to 2 additional nearby enemies. If there are no additional nearby targets, duplicate 20% to the primary target instead.
Warlock
Afflicted
Talent and Spell Changes:
now capped when hitting 5 enemies.
now has 1.1 times (was 1.25 times) to generate a Soul Shard.
now deals reduced damage beyond 8 targets.
Demonology
Demonology Warlock has some talent tree reworks
New Talents:
Demonic Brutality
: Critical strikes from your spells and your demons deal 4%/8% increased damage.
Ferocity of F'harg
: Increases the attack speed of your Dreadstalkers by 10%/20% and their critical strike chance by 15%.
Improved Demonic Tactics
: Increases your primary Felguard's critical strike chance equal to 30% of your critical strike chance.
Mark of Shatug
: Wicked Maw causes the target to take 20% additional Shadow damage from your demons.
Pact of the Ered'ruin
: When Doom is removed, you summon a Doomguard that casts 5 Doom Bolts before departing. Each Doom Bolt deals (149.089% of Spell power) Shadow damage.
Rune of Shadows
: Increases all damage done by your pet by 4%. Reduces the cast time of Shadow Bolt by 25% and increases its damage by 40%.
Talent and Spell Changes:
Destin funeste
deals 60% of current damage immediately and 60% of current damage to enemies within 10 yards after 20 sec. Damage reduced beyond 8 targets. Consuming a Demonic Core reduces the duration of Doom by 3 sec. Now has a 30 sec cooldown (was no cooldown)
Main lourde
renamed to Fiendish Prowess and increases attack speed of primary demon by 25% (was Felguard's crit by 10%)
Stratagème du dresseur de molosses
name changed to Wicked Maw
Connaissance démoniaque
,
Ambition de Gul’dan
,
Malédiction ultime de Kazaak
,
Volonté de Ner’zhul
,
Tyran lié
,
Puissance dérobée
removed
Diabolist
is no longer triggered off of Nether Portal
Diabolic Ritual now starts off at 1 min (was 20 sec)
no longer triggers off of Nether Portal
Soul Harvester
now reduces Fel Domination cooldown by 90 sec (was 120)
no longer triggers off of Nether Portal
now deals reduced damage beyond 8 targets
now causes any remaining damage to be added to the new Soul Anathema if the effect is reapplied
Mark of Xavius
Afflicted
: Agony combo skill removed. Now reduces cooldown of Vile Taint by 5 sec.
Destruction
: Wither combo skill removed. Now reduces the cooldown of Cataclysm by 5 sec.
Warrior
Talent and Spell Changes:
Heurtoir
damage reduced by 32%
Tempête de lames
damage increased by 70%
Force accablante
now triggers off of Bloodthirst and deals 10% more damage and has 5% more crit chance
Ravageur
damage reduced by 10%
Arms
Spec Aura Changes
:
Heurtoir
now has a 50% damage modifier (was 0%)
Talent and Spell Changes:
Seigneur de bataille
no longer resets Cleave
Enchaînement
cooldown reduced to 3 sec (was 6 sec)
Cuirassé
damage reduces by 58%
Ferveur du combat
now triggers off of Cleave as well.
Ravageur
damage reduced by 10%
Tempête d’épées
now triggers off of Cleave as well and the proc can also make Cleave free.
Force des armes
now also causes Overpower to deal 15% more damage.
Fury
Spec Aura Changes
Heurtoir
rage cost removed for Fury
Talent and Spell Changes:
Tempête de lames
damage increased by 70% and now generates 10 Rage each time it deals damage
Ivresse du sang
is now triggered by Raging Blow (was Bloodthirst) and resets when Bloodthirst critically strikes
Sanguinaire
damage increased by 43%
Habileté consommée
no longer causes an increased chance to trigger Enrage but instead causes Bloodthirst to extend your Enrage by 0.5/1.0 sec, if you are Enraged.
Frappes rapides
now also increases Bloodthirst rage by 1-2 in addition to Raging Blow.
S'abonner à Wowhead
Premium
2 $US
Un mois
[Enjoy an ad-free experience, unlock premium features, & support the site!]
Afficher les 0 commentaires
Masquer les 0 commentaires
Connectez-vous pour laisser un commentaire
Commentaire Anglais (38)
Poster un commentaire
Vous n'êtes pas connecté(e). Veuillez vous
connecter
ou vous
inscrire
pour ajouter votre commentaire.
Message précédent
Message suivant